FIMUCITÉ FILM SCORING ACADEMY 2023

FIMUCITÉ continues to bet on specialised training in the field of audiovisual music. The original sound creation for all image-based outlets, be they film, documentary, videogames or any and all aspects of multimedia content is the area through which renowned professionals with extraordinary prestige on an international level will be instructors in the art of Film Scoring.
Since 2016, FIMUCITÉ Film Scoring Academy has offered audiences of appropriate training age and newly arrived professionals an extensive catalogue of masterclasses which have covered numerous and varied disciplines regarding the relationship between a musician and their work in the world of music. This initiative, which celebrates its 8th edition in 2023, is one of the most unique academic offers in the world of music. Over six days, aspects hitherto unknown in the universe of audiovisual music will be explored.
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12.00 to 14.00 "Sound Data Programmed in Contemporary Synchronism: Symbiotic Creations from Electronics"

Target audience of the Masterclass: Audiovisual composers, software developers, music software developers, music producers, music arrangers.
Synopsis:Electronic creator Juno Reactor offers us, in this masterclass, the way in which the mechanisms of a recording studio can update the symphonic sounds of contemporary composers to a language that uses modern techniques and technological applications to recreate this type of sounds for new audiences.
The reinterpretation through modern sound software treatments of the 'Electronic Penderecki' project, developed in collaboration with Polish orchestrator Jan Sanejko, will be used as the basis for this masterclass.
17.00 to 19.00 "Creating and Producing an Orchestral/Choral Score for Video Games: From Conception to Recording, Live Concerts, and Beyond"

Target audience of the Masterclass: Audiovisual composers, video game developers, 2D animators, 3D animators, musical arrangers.
Synopsis:BAFTA-winning Danish composer Jesper Kyd (Assassin's Creed, Borderlands, Warhammer Darktide, Hitman) discusses his creative process in composing music for blockbuster video games. Jesper's guest for this masterclass is Benoit Gray (orchestrator and arranger of hundreds of film, video game and television scores), who will discuss the process of orchestrating Jesper's music for live orchestra and choir.
17.00 to 19.00 "Workshop of Acoustic Percussion in a World of Samples and Loops"

Workshop target audiences: Sound engineers, percussionists, composers, music arrangers, music producers.
Synopsis:Greg Ellis, one of the most in-demand professionals in the post-production phase of big-budget films, will offer a practical session on how acoustic percussion continues to be one of the decisive factors in providing narrative rhythm to cinematographic sequences in large-format productions. Although the industry is increasingly turning to samples and loops, Ellis will focus this module on the use of acoustic percussion in film and video game scores, unraveling the most versatile application routes.
12.00 to 14.00 "Live Sound Creation through New Streaming Platforms"

Target audience of the Masterclass: Streamers, audiovisual composers, video game developers, music producers, young audiences with musical and audiovisual curiosity.
Synopsis: In this training module, the expert in sound techniques in the field of streaming Sara López offers a journey through creative development using electronic software applied to digital instrumentation during a live broadcast through streaming platforms.
17.00 to 19.00 "The Development of Digital Mockups. Miniatures that Build Digital Sound Architecture"

Target audience of the Masterclass: Audiovisual composers, music producers, music software developers, film directors, film producers, sound engineers.
Synopsis: Grammy® and Emmy® Award winner Lolita Ritmanis, one of the founders of the Alliance for Women Film Composers, and a leading creator in composition for media, offers, in this module, her process for creating sound palettes, either for an orchestral score, a score based on sound design, or a hybrid score based on the needs of the project or story. How do you choose the "sound" of a score? Lolita will discuss both narrative films and animation projects, sharing scenes without music and then with music, as well as sample scores, walking you through her process from screenplay/storyboard to final film mix.
17.00 to 19.00 "AI in the Audiovisual Industry"

Target audience of the Masterclass: 2D animators, 3D animators, film producers, film directors, animation screenwriters, audiovisual composers.
Synopsis: In this masterclass, we will discuss the Artificial Intelligence programme being created currently at 3Doubles Producciones, which affects the rendering and previz departments, focussing on neuronal networks and the way in which this project has taken shape. We will also talk about ethics and how this can affect work in the future.
12.00 to 14.00 "The Technical Musical Script. The Adaptation of the Finished Musical Work from Digital Animatics"

Target audience of the Masterclass: Audiovisual composers, music producers, film directors, animation scriptwriters, film producers, 2D animators, 3D animators.
Synopsis: The trio of experts in film animation in its music division, known as Dynamic Music Partners, offer, in this training module, the keys for building up from the most modern musical sound techniques using simple animatics as a starting point. The data management process will be detailed, from the reception of the raw materials to the digital mastering process of pieces that results in the assembly of a technical script on which the synchronized recordings for the final result will later be built.
12.00 to 14.00 "The Set Up of the Professional Studio. Being at the Technological Forefront to Ensure Professional Continuity"

Target audience of the Masterclass: Audiovisual composers, music producers, film producers, film directors, sound engineers.
Synopsis: This training module, in the form of a round table, will have prominent speakers attached to Musimagen address the reality of how the national industry faces the challenges of competing at a technological level with the industries of other European countries, India or North America, without losing sight of the work system of the growing industry in China. In this case, a comparison will be offered of how the different currents of technological application to the musical field offer competitive variants.